std.lib.system.array
array
added in 3.0
(array {:keys [constructor defaults]} config)constructs a system array
(array {:constructor map->Database} {:id 1} {:id 2})
array?
added in 3.0
(array? x)checks if object is a system array
(array? (array {:constructor map->Database} {})) => true
health-array
added in 3.0
(health-array carr)returns the health of the array
(health-array (map->Database nil) (map->Database nil)) => {:status :ok}
info-array
added in 3.0
(info-array arr)returns the info of elements within the array
(str (info-array (map->Database nil) (map->Database nil))) => “#db{} #db{}”
start-array
added in 3.0
(start-array carr)starts an array of components
(start-array (map->Database nil) (map->Database nil))